Chapter 2.   Issues in Multimedia Authoring

Reference: Arch, C. Luther, "Authoring Interactive Multimedia", AP Professional, 1994.
Reference: Chapters 5-8 in D.E. Wolfgram, "Creating Multimedia Presentations", QUE, 1994.

Multimedia Authoring Metaphors
Content Design
Visual Design
Technical Design

   

2.1. Multimedia Authoring Metaphors


  1. Scripting Language Metaphor

  2. Slide Show Metaphor

  3. Hierarchical Metaphor

  4. Iconic/Flow-control Metaphor

  5. Card/Scripting Metaphor

  6. Cast/Score/Scripting Metaphor
   

2.2. Content Design


     "In multimedia, there are five ways to format and deliver your 
      message.  You can write it, illustrate it, wiggle it, hear it,
      and interact with it."                 -- D.E. Wolfgram
      

2.2.1 Scripting (writing)

Rules for good writing:

  1. Understand your audience and correctly address them.

  2. Keep your writing as simple as possible.
    -- e.g., write out the full message(s) first, then shorten it.

  3. Make sure technologies used complement each other.

2.2.2 Graphics (illustrating)

2.2.3 Animation (wiggling)

Types of Animation

2.2.4 Audio (hearing)

Types of Audio in Multimedia Applications:

2.2.5 Interactivity (interacting)

Some Common Types of Interactive Multimedia Applications:

   

2.3. Visual Design


  1. Themes and Styles

    -- A multimedia presentation should have a consistent theme/style, it should not be disjointed and cluttered with multiple themes.

    -- The choice of theme/style depends on the styles and emotions of your audience.

    Some Possible Themes:

  2. Graphics Styles

    Reference: R. Vetter, C. Ward and S. Shapiro, "Using color and text in multimedia projections", IEEE Multimedia, Vol. 2, No. 4, pp. 46-54, 1995.

    Color Principles and Guidelines

    Fonts

  3. When to Animate
    	"A leaf doesn't flutter if the wind doesn't blow."
    
    Only animate when it has a specific purpose

  4. Pace and Running length

    A few guidelines:

  5. Basic Layout

    	(a) Title
    	(b) Action area
    	(c) Narration
    	(d) Dialog
    	(e) Interactive controls
    
   

2.4. Technical Design


Video ModeResolutionMax # Colors
CGA 320 x 200 4
EGA 640 x 350 16
VGA 640 x 480 16
or 320 x 200256
SVGA 640 x 480 16.7 million *
SVGA 800 x 600 16.7 million *
SVGA 1,024 x 768 16.7 million *
SVGA 1,152 x 864 16.7 million *
SVGA 1,280 x 1,024 16.7 million *
SVGA 1,600 x 1,200 16.7 million *
...
                 * The actual number of colors displayed may be smaller, it depends
                   on the amount of video memory on the graphics card.
	
                    8-bit color -->    256 colors
                   16-bit color --> 65,536 colors
                   24-bit color --> 16.7 million colors
  1. Video Mode and Computer Platform

    PC <--> Macintosh

    There are many "portable", "cross-platform" software and "run-time modules", but many of them lose quality/performance during the translation.

  2. Memory and Disk Space Requirement

    Rapid progress in hardware alleviates the problem, but software is too "greedy", especially the multimedia ones.

  3. Delivery

Further Exploration

Animation on the Web: From Server-Push to Java (Presentation slides)


   
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