Reference: Arch, C. Luther, "Authoring Interactive Multimedia",
AP Professional, 1994.
Reference: Chapters 5-8 in D.E. Wolfgram, "Creating Multimedia
Presentations", QUE, 1994.
Multimedia Authoring Metaphors
Content Design
Visual Design
Technical Design
The following are some of the common ones:
"In multimedia, there are five ways to format and deliver your message. You can write it, illustrate it, wiggle it, hear it, and interact with it." -- D.E. Wolfgram
-- "A picture is worth ten-thousand words."
-- "Cavemen did it first."
e.g., a toothbrush, a car, a coke bottle, etc.
Factors in choosing a character
e.g., to pop a word in/out of the screen, to sparkle a logo
--> to draw attention
e.g., put up one character at a time like a typewriter
e.g., "pulsing" -- the word grows/shrinks (or changes color) a few times
Note: Do not slowly move entire line of text, they are not readable. Instead, for example, slide the bullets in and out.
+: more powerful than still images
+: often easier to obtain than graphics animation
-: takes a lot of disk space
-: sometimes needs special hardware
-- A multimedia presentation should have a consistent theme/style, it should not be disjointed and cluttered with multiple themes.
-- The choice of theme/style depends on the styles and emotions of your audience.
Some Possible Themes:
+: interesting / entertaining
-: must be consistent with the character's personality
+: simple, often informative
-: not as interesting
+: attractive, easy to animate
+: shows adequate technical information
+: gives impression of solid design and construction
Reference: R. Vetter, C. Ward and S. Shapiro, "Using color and text in multimedia projections", IEEE Multimedia, Vol. 2, No. 4, pp. 46-54, 1995.
Color Principles and Guidelines
Fonts
"A leaf doesn't flutter if the wind doesn't blow."Only animate when it has a specific purpose
e.g., dove softly flapping its wings --> peace
e.g., air bag explosion + dummy movements --> car crash.
e.g., show insertion of a memory chip onto the motherboard (much better than a
diagram)
e.g., Microsoft Golf (instructional)
e.g., "pulsing" words (in and out of screen) adds emphasis
e.g., clock/hourglass --> program still running
e.g., animated text --> to prompt for interaction/response
A few guidelines:
** build in breaks for long presentations
(a) Title (b) Action area (c) Narration (d) Dialog (e) Interactive controls
Video Mode | Resolution | Max # Colors |
---|---|---|
CGA | 320 x 200 | 4 |
EGA | 640 x 350 | 16 |
VGA | 640 x 480 | 16 |
or 320 x 200 | 256 | |
SVGA | 640 x 480 | 16.7 million * |
SVGA | 800 x 600 | 16.7 million * |
SVGA | 1,024 x 768 | 16.7 million * |
SVGA | 1,152 x 864 | 16.7 million * |
SVGA | 1,280 x 1,024 | 16.7 million * |
SVGA | 1,600 x 1,200 | 16.7 million * |
... |
* The actual number of colors displayed may be smaller, it depends on the amount of video memory on the graphics card. 8-bit color --> 256 colors 16-bit color --> 65,536 colors 24-bit color --> 16.7 million colors
PC <--> Macintosh
There are many "portable", "cross-platform" software and "run-time modules", but many of them lose quality/performance during the translation.
Rapid progress in hardware alleviates the problem, but software is too "greedy", especially the multimedia ones.
-: Small in size, slow to install
+: Larger capacity
-: Access time of CD-ROM drives is longer than hard-disk drives
-- depends on baud rate, network connection, and monthly bill
Animation on the Web: From Server-Push to Java (Presentation slides)
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